CJY Daggerfall Magic Items Page

Magic Items

Making magic items is the funnest thing to do in the Mage's Guild. These magic items can make your character become a superman (or superwoman). So if you have money, make many magic items can increase the speed of finishing this game (although I still haven't finish this game, and I'm not going to finish this game).

How to get?
(1) You can get them when you've finished some quests in the Mage's Guild.
(2) When you've reached the rank, you can buy of make them in the Mage's Guild.

Yyou must choose an item to put the spell in. The following table gives you the Enchantment Points of different item.

Stuffs

Enchantment Points

Colth Amulet
600
Torc
2050
Mark
800
Amulet
2300
Bracelet
1750
Ring
1800
Bracer
1500
Ruby (gem)
1750
Turquoise (gem)
100
Jade (gem)
200
Sapphire (gem)
2250
Emerald (gem)
2750
Diamond (gem)
3000
Daedric Dai-Katana
2100
Cauntlets
1200
Daedric Cuirass
1200
Plain Robes
700

Tthe following table gives you some infomation about useful spells which you can put them into your spells.

Spell name/
Effect

Needed Enchantment Point

Function

Levitate 330 Levitate (Duration: 2 + 1 per level)
Light 250 Light (Duration: 1 + 4 per level)
Open 900 Open Lock (Chance: 20 + 2 per level)
Heal 360 Heal health (1-10 + 5 per level)
Slowfalling 240 Slowfall (Duration: 3 + 1 per level)
Recall 480 Teleport (Chance: 1 + 1 per level)
Free Action 1650 Cure Paralyzation (Chance: 20 + 5 per level)
Wizard's Fire 480 Damage Health (1-15 + 1-4 per level)
Shock 380 Damage Health (1-20 + 1-4 per level)
Fireball 470 Damage Health (1 + 1-7 per level)
Ice Bolt 990 Damage Health (1-35 + 1-5 per level)
Fire Storm 840 Damage Health (1-20 + 1-5 per level)
Toxic Cloud 1020 Damage Health (1-25 + 1-5 per level)
Lightning 760 Damage Health (1-25 + 1-5 per level)
God's Fire 1750 Damage Health (1-50 + 10 per level)
Shlider's Mirror 1930 Spell Reflection (35 + 1 per level)
Water Walking 170 Water walking (Duration: 1 + 1 per level)
Water Breathing 170 Water breathing (Duration: 1 + 1 per level)
Spell Absorption 1720 Absorp target's spell (10 + 5 per level)
Shield 1040 Shield: Absorb the equivalent (1-12 + 1 per level) Health point
Extra Spell Point in one season 500 Increase 75 points of spell in that season
Increase Weight Allowance 600 You can carry 50% more things
Repair object 900 Repair all objects you have
Strengthens Armor 700 Increase the defence point of your armors